• Key Performance Indicators

    Weyland Operation: Transaction

    Cost: 1 – Influence cost: 2

    Resolve 2 of the following in any order:

    • Draw 1 card. Shuffle 1 card from HQ into R&D.
    • Install 1 piece of ice from HQ, ignoring all costs.
    • Place 1 advancement counter on an installed card you can advance.
    • Gain 2 credits.

    5 stars

    I don’t think it’s a bold prediction to say that I think almost every Weyland deck will want to run 3 copies of Key Performance Indicators. It is such a cheap and flexible card that even the weakest KPI will still do something for you, and that something will be good.

    Also, it can be pulled out of the grave by Plutus to fast advance a 4/2, as if Plutus wasn't already good enough.

  • Plutus

    Weyland Asset: Deep Net

    Rez cost: 0 – Trash cost: 3 – Influence cost: 3

    As an additional cost to rez this asset, forfeit 1 agenda or reveal and trash 3 cards from HQ.

    When your turn begins, you may play 1 transaction operation from Archives. After it resolves, remove it from the game.

    “Rejoice, executives! The net has sent unto us a profit!”

    5 stars

    There is no world where Plutus is a mediocre card. There's only two possibilities for it once it hits the table: either Plutus warps the game around it, becoming the main enabler of the corp's current strategy and the number one priority target for the runner, or it is unplayable garbage that requires too much investment for not enough payoff and actively hurts the corp's game.

    The "which way western man" meme, with the good side labeled "Tier 0 deck" and the bad side labeled "Unplayable jank"

  • Touch-Ups

    NBN Operation: Double

    Play cost: 2 – Influence cost: 3

    As an additional cost to play this operation, spend click.

    Place 2 advancement counters on 1 installed card you can advance. If you do, choose a card type and reveal the grip. Choose up to 2 revealed cards of that type. The Runner shuffles those cards into the stack.

    “Your Star Power is in the toilet, kid. We need a fresh face.”

    1 star

    Yeesh. Look at the chin on that guy.

    The value of this card is based entirely on if you'd be willing to constrain two of your clicks to "clicklessly" do maybe 2 pseudo-damage to the runner. Is that worth it? Let me tell you: it would be if that 2 pseudo-damage was in any way consistent. Then this could be part of a Measured Response kill combo. Unfortunately, you'd have to be able to ensure that the runner had 2 of whatever card type you're calling out. (How hard could it be? There's only 3 card types in the game!) Outside of that, I don't think this is good enough to see play as targeted hand r…

  • LEO Construction: Labor Solutions

    Haas-Bioroid Identity: Division

    Minimum Deck Size: 45 – Influence: 15

    Once per turn → Trash 1 rezzed bioroid card in the root of or protecting the attacked server: End the run.

    Workers of the Worlds, Delivered.

    3 stars

    (Evie here: This card review was contributed by NotAgain, make sure to follow him on everything.)

    HB glacier in full swing and no longer restricted by 12 influence either! I've always felt Isaac was a very good card, it just needed a deck and this is where you slap in 3x and feel good about it. This is very much purple ag and knowing how busted and annoying ag was, this feels so much more with stegodon, triestes (and god forbid some prison build that no one is cooking certainly). This definitely needs more bioroid support though, the question is will we see it?

    Additionally this also warps future bioroid design space, that does seem like a downside but I feel the addition of a glacier ID that doesn't rely on advanceable ice is worth the trade off.

  • Shred

    Anarch Event: Run

    Play cost: 1 – Influence cost: 1

    Run any server. The first time the Corp would end that run, prevent the run from ending unless the Corp reveals and trashes X cards from HQ at random. X is equal to the number of cards in the root of the attacked server.

    2 stars

    I see this falling into a tier above niche utility card. Not high above niche utility card, but I think it’ll see play outside of tech for Anoetic Void and Manegarm Skunkworks. When? Not often, but maybe every now and then as a pseudo-Bankhar on servers you know have a barrier somewhere. Also I guess as protection against that new HB identity.

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